Press kit
Ski School
Ski Bums
A physics skiing party game where each stick is one of your legs. Thirty skiers, one mountain, and snow that fights back. In Ski Bums the left stick is your left leg and the right stick is your right leg: carve through hardpack, sink into powder, skitter on ice and slog through slush, in races where everyone is on the hill at once.

Why it's different
- Each stick is one legIn the default scheme, Two Legs, the left stick is the left ski and the right stick the right. Every carve, skid and wipeout comes out of the physics, nothing is scripted.
- The snow is the starHardpack, ice, powder, crud and slush each ski differently, and they change during a race: skis chop powder to crud and scrape the piste to ice.
- Six ways to play3 controller schemes, from the full two-leg technique to Classic (one stick steers), and 3 touch and tilt schemes on phones. Same physics for everyone.
- Thirty on the hillMass-start races for up to 30: banner slaloms, Switch Points (score only skiing backwards), Speed Limit and a head-to-head Parallel Slalom final.
- Real techniqueSki School lessons with instructors teach bumps, ice, deep snow and the racing line, and the skills carry over to real skiing.
- No tricks, no pay-to-winNo jumps, kickers or flips: just skiing. Free to play, and the shop sells cosmetics only.
Six ways to play
Ski Bums is built so everyone can race together. Every scheme drives the same two legs and the same physics; only how your hands talk to them changes, and players switch any time from the pause menu.
- Two Legs The Ski Bums way: each stick is a leg.
- Classic Like most ski games: one stick steers.
- Pedals The triggers are your feet. Squeeze the way you want to go.
- Thumbs Two Legs on glass: a thumbstick for each leg.
- Thumbs + Tilt A thumbstick for each leg; tilt the phone to lean.
- Tilt Just tilt the phone. The easy one.
Trailer
Music: “Classic Fuzz Rock” by Bogart VGM, CC BY 4.0.
B-roll
Short clean clips from the game, recorded by the game itself. Free to use in coverage.
Screenshots
Real gameplay, full size. Free to use in coverage. Click to open.
Logos and art
Crest (PNG) Banner (PNG) App icon (PNG) Key art (JPG)
Features
- One stick per leg. Steer each ski on its own. Carve, skate across the flats or tumble: it all comes out of the physics, nothing is scripted.
- Snow that changes. Hardpack, ice, powder, crud and slush, each skiing differently, and changing as the field skis it and the sun moves round.
- Thirty on the hill. Mass starts, banner slaloms, Switch Points (score only skiing backwards) and Speed Limit races, then a head-to-head final.
- The Sierra del Atlas. A whole mountain of runs above the village of Atlas Station, by day, at golden hour and under floodlights.
Facts
- Free-to-play, Early Access, on Steam
- Physics-based traditional alpine skiing party game; up to 30 skiers per race
- Left stick is the left leg, right stick is the right leg: a controller on computers (no keyboard or mouse); phones get touch and tilt controls
- First person (helmet cam) by default, third-person chase view as an option
- The snow is the star: hardpack, ice, powder, crud, slush; it changes as people ski it
- Events: Banner Slalom / Giant Slalom, Switch Points, Speed Limit, Parallel Slalom final
- The mountain is the Sierra del Atlas; the village is Atlas Station
- Cosmetics only in the shop (Ski Bucks); nothing pay-to-win
About Atlas Studio
Atlas Studio is an independent studio in Spain making Ski Bums. We're building it in the open: playtests with real players, a blog on how it's made, and a game that teaches some real skiing along the way.
















